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MULTIPLE PLAYS PERMITTED DURING THE GAME PERIOD. Participants may play the game multiple times during the game period; however, only one (1) official entry per person will be recorded for winner determination, and only the participant’s single best qualifying result will be considered. A participant is entered into the game when the required contact information is submitted and the game is completed for the first time. Additional plays do not create additional entries.
BY SUBMITTING AN ENTRY AND PROVIDING YOUR CONTACT INFORMATION, YOU ACKNOWLEDGE THAT YOUR NAME AND ENTRY MAY BE POSTED ON SOCIAL MEDIA AND/OR ASCA’S WEBSITE, WHERE IT MAY BE VIEWED, SHARED (BY USERS OF SOCIAL MEDIA AND VARIOUS OTHER INTERNET-BASED SITES) AND COMMENTED ON BY ASCA AND THE GENERAL PUBLIC.
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GAME PERIOD. This game begins August 5, 2026, 7:00 a.m. ET, and ends August 5, 2026, 11:59 p.m. ET.
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WINNER DETERMINATION. Participants may play the game multiple times during the game period. Only each participant’s single best qualifying result will be considered for winner selection. A participant’s best qualifying result is the attempt with the highest number of correct answers (“score”). If a participant achieves the same highest score on more than one attempt, only the fastest completion time among those attempts will be used. If two (2) or more eligible participants achieve the same highest score, the participant with the fastest completion time will receive the higher ranking. If a tie still exists after comparing completion times, the participant whose qualifying attempt was completed first will receive the higher ranking. If a tie still remains, ASCA will conduct a random drawing from among the tied participants. ASCA’s determination of scores, completion times, rankings, and qualifying results, as recorded by the official game system, is final and binding.
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OFFICIAL TIMING. Completion time will be measured by the official game system beginning when the participant selects “Begin Challenge” and ending when the quiz is completed and submitted. Completion time includes all time elapsed after selecting “Begin Challenge,” including the time required to enter the participant’s name, company, and email address before beginning the quiz. Incomplete or abandoned attempts will not constitute a qualifying result. Participants are responsible for ensuring they have a reliable internet connection and compatible device. ASCA is not responsible for page refreshes, browser closures, accidental navigation away from the game, connectivity interruptions, session timeouts, browser crashes, device malfunctions, or other technical issues that may affect a participant’s score or completion time. The official game system is the sole determinant of all scores and completion times.
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PRIZES. Four (4) ASCA 2027 Conference & Expo registrations, five (5) $10 gift cards will be awarded and one (1) ASCA Yeti mug. The total retail value of the prizes is approximately $6,096. All prizes will be awarded after the end of the game period. If, by chance, not all prizes are won, ASCA will select the winners of the remaining prizes at random. Prizes have no cash value.
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WINNER SELECTION. At approximately 9:00 a.m. ET on Thursday, August 6, 2026, or as soon thereafter as reasonably practicable, following the conclusion of the game period, ASCA will review all eligible game results and determine the ten (10) highest-ranked participants in accordance with the Winner Determination section.
Each selected participant will be notified by email and must respond within one (1) business day of notification and provide any requested contact information. If a selected participant cannot be contacted, fails to respond within one (1) business day, or is determined to be ineligible, that participant will forfeit the prize, and ASCA reserves the right to award the prize to the next highest-ranked eligible participant.